Six-Seven automata

The Six-Seven automata leverages a viral hand-motion trend ("six-seven") popular among teenagers and turns it into an entry point for learning fundamental mechanical engineering concepts.

Six-Seven automata

The Six-Seven automata leverages a viral hand-motion trend ("six-seven") popular among teenagers and turns it into an entry point for learning fundamental mechanical engineering concepts.

Six-Seven automata

The Six-Seven automata leverages a viral hand-motion trend ("six-seven") popular among teenagers and turns it into an entry point for learning fundamental mechanical engineering concepts.

Role

Vision | Insights | Product Design | Prototyping

Service

End-to-end Product Design and development

Role

Vision | Insights | Product Design | Prototyping

Service

End-to-end Product Design and development

Role

Vision | Insights | Product Design | Prototyping

Service

End-to-end Product Design and development

Overview

Overview

Overview

Every generation latches onto its own quirks and visual languages. The “six–seven” hand gesture—two hands moving rhythmically up and down—became one such cultural moment. This was an opportunity to meet curiosity where it already existed and use it as a gateway to STEM learning.

Rather than explaining mechanisms abstractly, the goal was to make motion visible, tactile, and intuitive.

The entire mechanism was designed, modeled, and simulated in Fusion 360 and fabricated using PLA with a print-in-place approach, requiring careful consideration of tolerances and clearances.

Work Details

Work Details

Work Details

The automaton features a fully exposed mechanical system. As the user turns a hand crank, rotary motion is transmitted to a pair of offset cams. These cams are intentionally phase-shifted, causing two followers to rise and fall out of sync. The followers translate rotary motion into vertical motion, animating the hands in the familiar “six–seven” rhythm.

By interacting with the object, users implicitly learn:

  • Rotary-to-linear motion conversion

  • Phase shift through cam offset

  • Cam–follower interaction

  • Cause-and-effect relationships in mechanical systems

The learning happens through play, without instruction manuals or diagrams.

Design & Engineering

  • Designed, modeled, and simulated entirely in Fusion 360

  • Fabricated using PLA via FDM 3D printing

  • Employed a print-in-place strategy:

    • Cams, housing, and crank printed as a single assembly

    • No post-print assembly required

This approach turned the project into a practical study in:

  • Mechanical clearances and tolerances

  • Print orientation and friction management

  • Balancing durability with smooth motion

Personal Takeaway

This project was as much about designing for curiosity as it was about mechanics. It reinforced my belief that education doesn’t always need to look educational — sometimes it just needs to feel intriguing enough to be picked up and played with.

Stay curious.

Stay curious.

Philomathy is the path to Polymathy.

Philomathy is the path to Polymathy.